The Fly Module allows players to fly on the server, as if they were in Creative mode. It also contains some compatibility options.
There are a few configuration options:
true, a player’s flystate will be persisted across logins, no matter how fly was granted.
true, a player must have the permission
nucleus.fly.baseon login to be able to continue flying.
trueand a player does not have permission to keep their fly state across logins, Nucleus will try to find a safe location to warp them to when they next log in.
The following are incompatibilities that may occur with this module, along with how to resolve the problem. For the full mod/plugin incompatibility list, see the compatibility page.
No plugin incompatibilities have been reported.
Root command aliases:
/fly [<player>] [<true|false>]
Default Role: ADMIN
Basic Command Permission:
nucleus.fly.exempt.cost- Default Role: ADMIN
nucleus.fly.exempt.cooldown- Default Role: ADMIN
nucleus.fly.others- Default Role: ADMIN
nucleus.fly.base- Default Role: ADMIN
nucleus.fly.exempt.warmup- Default Role: ADMIN
This command is an equivalent to the following command(s) in Essentials:
|nucleus.fly.base||ADMIN||Allows the user to run the command /fly|
|nucleus.fly.exempt.cooldown||ADMIN||Allows the user to bypass the cooldown for /fly|
|nucleus.fly.exempt.cost||ADMIN||Allows the user to bypass the cost for /fly|
|nucleus.fly.exempt.warmup||ADMIN||Allows the user to bypass the warmup for /fly|
|nucleus.fly.others||ADMIN||Allows the user to target other players using the command "fly".|
# If true, and the player isn't flying and the player is in the air, Nucleus will try to find a safe location to place the player. find-safe-location-on-login=true # If true, in order to keep fly state on login, the permission for the fly command (nucleus.fly.base) is required. If false, a player without access to the /fly command will fall to the ground on login if they are in the air. require-fly-permission-on-login=false # If true, if a player is flying when they disconnect, this state is remembered. If false, this information is only retained between player disconnects if /fly was used. save-all-flystate-on-quit=true